RedM Script to let create Ship Heists for players to start. Players can find Playmakers to start the missions, playmakers and missions can be configured easily with job requirements, open hours, cooldowns, xp requirements and more. Playmakers also can be configured with shop with items to unlock once enough XP collected. After a mission starts, the player must go to the Rally point where a boat will spawn to have easy way to the ship. Reaching the ship location, it will appear with guards and lootboxes to find and search. The player must collect at least 1 lootbox to successfully finish the Ship Heist, any other box can provide extra reward at finishing. Other players can collect or steal the contain of the lootboxes, and different rewards with chances can be configured for both way. The starter player can finish the Heist once returned to the Playmaker with 1 box looted, and to steal a loot, other players must be away from Playmaker once the Ship Heist is finished by the starter.
Configure any Playmaker with missions and shops
Webhooks
RedEM:RP/QBR/RSG/VORP
ricx_shipheists_obj
Make sure the server is connected to the CFX account which has the package access
Put ricx_shipheistsinto server-data/resources/
In server.cfg add "ensure ricx_shipheists"
Change config framework if required
Import SQL and install the custom ricx_shipheists_obj resource for models
Restart server
server.lua and client.lua are locked in the resource BY CFX ESCROW
events.lua, fw_func.lua and config.lua are opened